GOXLR Routing Guide

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This is the GOXLR’s audio routing tab.

Some folks have trouble understanding and navigating this tab, which is quite understandable.

Follow along, and we’ll help you learn how to split the audio.

Before you proceed, please uncheck ALL of the boxes first. Make sure that NOTHING is checked.

On the left side, you will see the “OUTPUTS” tab.

The Outputs tab determines where the audio is sent.

In the photograph above, you can see that the Chat Mic is aligned and checked with Mic.

The Line Out is aligned and checked with Chat.

The Line Out is also aligned and checked with Music.

Mic, Chat, and Music are all virtual audio channels.

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Let’s start with hearing first.

We’re using a 3.5mm in-ear headset, so we’ll connect it to the “Line Out” port on the GOXLR device.

So, what do we select on the Routing tab?

Think of it this way: “Where do I want my 3.5mm headset to receive audio from — Chat, Music, Game, or something else?”

For this example, we’ll use the Chat input, but you can choose Music if you prefer.
So, we’ll tick the Line Out → Chat box.

This way, whatever is played on the virtual Chat audio channel will be sent to the Line Out channel, allowing you to hear it through your headset.

Please remember that you’ll need to use the Chat audio channel in your applications if you want them to output audio there.

For example,  we suggest using an app like EarTrumpet to send audio signal to your audio lines.

Here is an example while using EarTrumpet.

Let’s say we want Google Chrome’s audio to play through our 3.5mm in-ear headset.

What do we do?

In this example, we’ve selected Chat, but you can also choose Music if you prefer.

Remember — if you want Chrome’s audio to go through the Music audio channel, you must make sure the Line Out → Music box is checked in the routing tab.

We will right click on the Chrome logo, click on the arrows on the top right and we will select Chat.

We selected the Chat but you can also use Music as well. 

Remember that if you want to send Chrome’s audio to the Music audio channel, you must cross check the LineOut to Music tab. 

Like this.

And also change your application’s output to your desired channel.

In this case, we want chrome to play on Music, so inside eartrumpet, we will choose MUSIC!

Now, whatever you are sending to the Chat and Music audio channels, is being played on the LineOut line which is our 3.5mm headset.

You can repeat the same thing for other applications as well.

For example, you can tell your game to send it’s audio to the “Game” channel but you also need to cross check the GoXLR’s line with the output, which is your headset. In our case, its the 3.5MM inears (Line Out).

Splitting game's audio to different channels.

Let’s say you want to send CS2’s game audio to its own channel in the GOXLR.

Start by launching CS2, then go to the Audio Settings menu.

Let’s say we want CS2 to play its audio through the Game channel on our GOXLR.

In CS2’s Audio Settings, select the Audio Device and choose “Game.”

Remember,the game’s audio will be sent to the Game audio channel, but you also need to make sure it’s enabled in the Routing tab on your GOXLR.

The Line Out is our 3.5mm headset, which will receive the Game virtual audio signal.

Here’s how it works:

  • CS2 sends audio to a virtual line called “Game”

  • The Line Out is set to receive audio from the Game channel

  • Now, you’ll hear the audio through your headset.

Microphone

If you use an XLR microphone attached to the GOXLR, you do not have to do much.

We personally align the Chat Mic output with the Mic input and call it a day.

That is just about it 🙂

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